Living root bridge,Meghalaya, India
N1
Simply about design
Thursday, February 14, 2013
Tuesday, November 6, 2012
Friday, October 19, 2012
[re]Blur 2.0
[re]BLUR 2.0 could be defined in two different ways.
Theoretically,
It is an initiative to help people
nowadays to identify their physical presents from their digital lives.
It is a device with which people
could discover the occupancy of the cybernetic part in their mind.
It is also an incubator that bring up
the opportunities of encountering.
Formally,
It is a labyrinth built up with
hundreds of the “water stalactites”.
It is a container within which there are unobvious
boundary between illusion and reality.
It is also an experiment field where
the refraction of lights is manipulated following the design of the continuous
transparent surface.
[re]BLUR 2.0 concept consists of three
parts.
THE REFRACTION:
As the main and the initial point of
this proposal, the refraction of water is our answer to the theme “BLUR”
building. Not like generating mist from water in the original design, we take
water itself as the main material of the building and design the interior space
which could maximize the possibilities of people encountering each other. Since
water is everywhere in the building, the blur effects derived from refraction is ubiquitous. This ensures that while walking
in the building, people always have an unstable, distorted image of their
surroundings.
We were inspired by the natural spectacle- The Ice Stalactites while
we designing the building. The intricacy of the shape offers us a chance that
we could possibly transform it and seamlessly match it with our initial idea –
We want people to encounter each other as much as they can in our building.
THE SMARTPHONE APPLICATION:
As our reflection to the influence of
the emerging Web2.0 internet technology in the last decade, the application
here is established as a common social network service which is integrated with
the real time GPS locating map. Our intention is to try to discover that when people
have a chance to evaluate the encountering with another person, which will they
prefer to believe? The image that they see with their eyes or the image that
they constructed in the mind based on the social network information? The scenario here does not just include
encountering, it could extend to other scenes like people chasing others that
they like based on the profiles on the application or people trying to avoid
others that they don’t like.
At the entrance of the building, visitors
are given an option to register their own accounts on the customized smart phone
application which is able to display the plan of the building with dots showing
everyone’s movement and information. For each user, the system will evaluate
the other people’s profile as they registered , then generate their “attractive”
value based on the user’s interests . Each visitor could check on the
application to see who are surrounding and how interesting they are . The whole
interior space is built with all the water stalactites which is able to refract
light to generate blurry images. So before arriving at each intersection of the pathways,
visitors could get a blurry or even deformed image of the people that they
going to encounter coming from the other side . As a result, visitors will have
opportunities to choose which do they believe if they want to make a decision
of whether or not to encounter the person that they will run into based on the
system’s inputs. Will they believe the
blurry image that they see through the water stalactites or the information
that they get from the application? The
real input with inaccurate, unclear visual information or the digital input
which is precise and detailed but sometimes can be just a guise?
THE BIG HOLE: MEDITATION SPACE
Except the dual cores
(the refraction effects and the smartphone application) of the concept, we also
introduce a meditation space which is located on the far end of the building. It
is a space with direct view of the sky and ocean. People could sit on the huge
circular glass floor in this space enjoying the wonderful nature views. Its
aim is to offer people a place with least distraction that after experiencing
the main part of the building, they have
a space for thinking and discussing. The space is intentionally designed to be
as contrary as possible to the other part of the building so that the value of
the real nature contacts in this space is maximized and visitors will be aware
of the difference between the simple and straightforward lifestyle with just
the true nature and the complex lifestyle that cause by the insertion of cybernetics. Link to the "beautiful" winning entries: Winning Entries of the "Blur" - Think Space 2012Below are the boards we submitted:
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at GSD,
Special Track
Sunday, October 14, 2012
China GSD Academic Chair...........
Below are the posters of the lectures we just launched recently...

Heading to ACADIA with our Pavillion
Presentation at ACADIA on Saturday,Oct 20, @CCA San Francisco
with Project: "Tectonic Tessellation -
A Digital Approach to Ceramic Structural Surfaces"
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at GSD
Wednesday, October 10, 2012
Thursday, September 20, 2012
[iN]Visible Beauty
Some crazy works we did last semester...
I'll post a sum-up video afterwards... but you could check out the craziness here first............
WORKFLOW from I+GC on Vimeo.
I'll post a sum-up video afterwards... but you could check out the craziness here first............
WORKFLOW from I+GC on Vimeo.
Labels:
at GSD
Tuesday, July 17, 2012
C# Tutorial in Chinese
For those Chinese students who want to learn C# programming.
Here is a tutorial that I wrote along with the example files.
Link(all in Chinese) is here:
http://bbs.ncf-china.com/forum.php?mod=viewthread&tid=10651
Tutorial File: Grasshopper based C# Programming Tutorial in Chinese
Example Files: Rhino and Grasshopper Example Files
Here is a tutorial that I wrote along with the example files.
Link(all in Chinese) is here:
http://bbs.ncf-china.com/forum.php?mod=viewthread&tid=10651
Tutorial File: Grasshopper based C# Programming Tutorial in Chinese
Example Files: Rhino and Grasshopper Example Files
Nature is the best designer 8
Located within Iceland’s own Skaftafell National Park, the whimsical crystal cave is the result of centuries old ice coming down the slopes of Öræfajökull.


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Nature Series
Friday, June 22, 2012
Saturday, May 19, 2012
Termite Swarming Structure
Using Panagiotis' millipede grasshopper plug-in to generate load density mesh for attractors of the termites(fishes).
Principle of movement: Termite eat out blue part of the mesh(less load baring)without touching the red part.
Trajectories are generated and one component is there re-evaluate the previous mesh afterwards.
Optimization are available by implementing galapagos trying to make the termite as efficiency as possible.....
More documentation coming later..............
Rhino Example File
Termite Swarming Structure Definition
You need Millipede to run the grasshopper file.
Millipede (by Sawapan)
Principle of movement: Termite eat out blue part of the mesh(less load baring)without touching the red part.
Trajectories are generated and one component is there re-evaluate the previous mesh afterwards.
Optimization are available by implementing galapagos trying to make the termite as efficiency as possible.....
More documentation coming later..............
Rhino Example File
Termite Swarming Structure Definition
You need Millipede to run the grasshopper file.
Millipede (by Sawapan)
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at GSD
Friday, May 11, 2012
B.E.D.
B.E.D.Building Emotion Detector is an initiative to help people understand their impacts to the surrounding space.By analyzing,recording,translating people s presents and volume of voice, the installation itself is able to give feedback to the occupants. It overthrows the general knowledge that buildings are cold,passive,incapable of having emotions and establishes a novel type of communication between people and architecture.
B.E.D. from qi su on Vimeo.
B.E.D. from qi su on Vimeo.
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at GSD
Friday, April 13, 2012
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